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/// PERSONAL

Name: Jonas Salvador
Born: 1983 06 29
Nationality: Swedish

/// professional

BIONIC COMMANDO / Action / GRIN / CAPCOM / 2008

POSITION: LEAD Artist

WORK DESCRIPTION: currently in development.

Ghost Recon Advanced Warfighter 2 / Action / GRIN / Ubisoft Entertainment / 2007

POSITION: texture ARTIST

WORK DESCRIPTION: CREATED ALL BUILDING AND TERRAIN TEXTURES TOGETHER WITH PHILIP KLEVESTAV AND PETER JOHANSSON. TEXTURED SEVERAL VEHICLES AND OBJECTS. finalized large amountS of OBJECT textures TOGETHER with alvar pernroth and philip klevestav. created all bullet and grenade impact decals. Created all environment destruction and dirt decals together with philip klevestav. designed all in-game posters and signs.

Battlefield 2142 / Action / DICE - Digital Illusions / EA - Electronic Arts / 2006

POSITION: environment ArtisT

WORK DESCRIPTION: WORKED AS AN ENVIRONMENT ARTIST ON THE MAP VERDUN.

/// EDUCATION

Playground Squad / Falun, Sweden / Game development & 3D art education / 18 months of project based game development towards Criterion’s RenderWare / Graduated in 2005

/// KEY EXPERIENCE

• Creating environments and objects for game engines.
• Working with next-gen shader technology / Normal, diffuse & specular maps.
• Game oriented teamwork.

/// TECHNICAL EXPERIENCE

• AUTODESK / Maya
• Adobe / Photoshop
• Pixologic / ZBrush

• GRIN / Diesel Engine
• Dice / BF2Editor
• Criterion / RenderWare

/// ADDITIONAL EXPERIENCE

• College rhetoric studies / 6 months of college level rhetoric studies at Uppsala University / Uppsala, Sweden

Studentradion 98,9 / Uppsala, Sweden / 6 months internship / Worked mainly as a sound engineer/ jingle producer, but also with educational training, public relations & program development as well as a news and entertainment broadcaster / 2002-2003

• High school japanese studies / 3 years of high school level japanese studies at Katedralskolan / Uppsala, Sweden

/// CONTACT

Mail: mail@jsalvador.net
Phone: +46 (0) 739 257413

 

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