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PERSONAL
Name:
Jonas Salvador
Born: 1983 06 29
Nationality: Swedish
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professional
•
BIONIC COMMANDO
/ Action / GRIN / CAPCOM
/ 2008
POSITION: LEAD Artist
WORK
DESCRIPTION: currently in development.
•
Ghost Recon Advanced Warfighter
2 / Action / GRIN / Ubisoft
Entertainment / 2007
POSITION:
texture ARTIST
WORK
DESCRIPTION: CREATED ALL BUILDING AND TERRAIN TEXTURES TOGETHER
WITH PHILIP KLEVESTAV AND PETER JOHANSSON. TEXTURED SEVERAL
VEHICLES AND OBJECTS. finalized large amountS of OBJECT textures
TOGETHER with alvar pernroth and philip klevestav. created all
bullet and grenade impact decals. Created all environment destruction
and dirt decals together with philip klevestav. designed all
in-game posters and signs.
•
Battlefield
2142 / Action / DICE - Digital
Illusions / EA - Electronic
Arts / 2006
POSITION:
environment ArtisT
WORK
DESCRIPTION: WORKED AS AN ENVIRONMENT ARTIST ON THE MAP VERDUN.
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EDUCATION
•
Playground Squad
/ Falun, Sweden / Game development & 3D art education / 18
months of project based game development towards Criterion’s
RenderWare / Graduated in 2005
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KEY EXPERIENCE
• Creating environments and objects for game engines.
• Working with next-gen shader technology / Normal, diffuse
& specular maps.
• Game oriented teamwork.
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TECHNICAL EXPERIENCE
•
AUTODESK / Maya
• Adobe / Photoshop
• Pixologic / ZBrush
• GRIN / Diesel Engine
• Dice / BF2Editor
• Criterion / RenderWare
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ADDITIONAL
EXPERIENCE
•
College rhetoric studies / 6 months of college level rhetoric
studies at Uppsala University / Uppsala, Sweden
•
Studentradion 98,9
/ Uppsala, Sweden / 6 months internship / Worked mainly as a sound
engineer/ jingle producer, but also with educational training,
public relations & program development as well as a news and
entertainment broadcaster / 2002-2003
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High school japanese studies / 3 years of high school level japanese
studies at Katedralskolan / Uppsala, Sweden
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CONTACT
Mail:
mail@jsalvador.net
Phone: +46 (0) 739 257413 |