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Blackhawk Texture by me. Model by kenneth johansson. All environment textures by me, philip klevestav and peter johansson. 2007.


Blackhawk Texture by me. Model by kenneth johansson. All environment textures by me, philip klevestav and peter johansson. 2007.


CRANE Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


CRANE Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


DODGE Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


DODGE Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


wreck Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


wreck Texture by me. Model by Sebastian Croon. All environment textures by me, philip klevestav and peter johansson. 2007.


gas cans texture by me. Model by martin thorsén. All environment textures by me, philip klevestav and peter johansson. 2007.


Stone wall texture by me. Model by fredrik sjölund. All environment textures by me, philip klevestav and peter johansson. 2007.


342 tris / 4 x 1024 textures (diffuse, normal, specular). 2006.


22 tris / 1024 texture
(diffuse, normal, specular). 2006.


1498 tris / 1024 texture
(diffuse, normal, specular.) 2006.


1640 tris / 2048 texture (diffuse, normal, specular). 2005.


46 tris / 1024 texture (diffuse, normal, specular). 2005.


60 tris/obj / 1024 texture (diffuse, normal, specular). 2005.

 

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